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Category: Master of Orion

Blognews – What do you want to know from Wargaming?

As some of you might know, one of, if not THE biggest gaming convention Gamescom will be held in Cologne, Germany 17.-21. August. We already do have tickets and are in the process of organising a meeting with Wargaming people to throw some questions their way. This is were you come in. What do you want to know from Wargaming regarding their games? We still got plenty of time to collect questions. You can post them in the comments of our blog or send PMs via the Wargaming forums (my accounts on EU Forum, NA Forum, ASIA Forum). Please write in English (or German), otherwise it will be hard for me to understand what you want to know. Also, Facebook doesn’t make it all that easy to follow what people write where, so I am not sure if I will be able to track this as well. In the end, the blog is your best chance if you want to get involved in this, but I will be checking the Forum PMs as well on a regular basis.

 

One thing, though: From our experience, they will not give answers to questions like “When will nation X come? When will ship/tank/plane/whatever Y come?”. Questions to that effect can unfortunately not be considered.

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Master of Orion Early Access Developer Diaries

In the third episode of Master of Orion Early Access Developer Diaries, the team are talking about galaxy generation, exploring new and untamed worlds, and striking a balance in the user interface.
Discover how NGD Studios created complex galaxy generation tools that bring Master of Orion to life, from spiral and circle galaxies to young and old worlds, each with their own gameplay quirks. Explorers can discover places inspired by real-life reference materials provided by NASA and its Hubble Space Telescope, as well as figure out how to keep their hold on the galaxy with strategic deployment of units.

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Master of Orion Developer Diaries: Early Access 2

In the second episode of the Master of Orion Early Access Developer Diaries, the team are taking explorers through the different victory conditions available. From Technological to Conquest to Diplomatic, the devs sought to blend simplicity and replay value. Races also play a part in this, as each race is designed to play uniquely, and even have diverse animation styles to convey their emotions and reaction to the player.

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