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Month: July 2016

NA Q&A – 29.07.2016

Wargaming special weapon Quemapueblos has answered quite a few questions here on Reddit while being absent from stream.


  • No big updates for CVs this year, because Wargaming is trying to squeeze in two major updates which will affect CVs “dramatically”. Those being inclusion of bonuses for teamwork actions like spotting, the second being a more responsive UI. “Our goal is a quickness and responsiveness something similair to a fast paced RTS like starcraft.”
  • After the event where NA could win a Mikasa, there’ll be more events (on NA) this year but no confirmation whether other ships will we given out in those.
  • NA team is considering how to offer Kamikaze R / Fujin, no decision yet.
  • Captain skill system is something the devs want to overhaul in the future. These perks should enable more interesting gameplay and not be a one size fits all gameplay option.
  • No Austro-Hungarian ships in 2016.
  • Quemapueblos hints that there might be another ARP ship coming soon-ish.
  • Armorviewer is scheduled for release in “next patch or two”, unless something unforseen happens.
  • Royal Navy cruisers are still on track to be released this year.
  • No ETA for ranked battles season 5 as of now, but they want some competitive mode back up and running (Team Battles maybe?)
  • No new high tier premium IJN ships scheduled for 2016.
  • German destroyers confirmed as last line to be released (hopefully) this year.
  • Wargaming is working on removing fail divisions with the next patch or two.
  • No splits of shiplines this year (CA/CL or BB/BC).




0.5.9 Skill refund for free … well, sort of.

Warning: So far I only noticed this on the EU Server. If you see this in your (non EU) region, please let us know.


Edit: ASIA got it as well, with pretty much the same explaination to it.

Edit 2: NA gets this event as well.


Wargaming EU Community Coordinator Cynd3r wrote this on the EU forum:


As mentioned before, previously we’d received feedback that a full skill drop for all commanders had caused many players to have to undertake the boring chore of setting up all their commanders correctly again. We did not want to do that, so we took the middle ground with our decision to drop only certain configurations. However, to make it as comfortable for all our players as we can, we’ve decided to additionally run a week-long event with the maximum discount on skill redistribution. At this time we cannot technically make dropping skills free (we’ll probably have to fix that), so we’ll also give everyone who logs into the game in that week a small amount of doubloons. That way, those of you who believe their commanders don’t need Basics of Survivability can choose another skill set.


This means that people will get 100 Dubloons when they log in during that one week event and will be charged 1 Dubloon for a skill reset during that period.


Possible new premium Prinz Eugen sighted

EU Forumite Kaseko posted this screenshot on the EU Forum.

EU Forumite Kartoffelmos analysed this data in the same thread:


From what I can tell, it is only (at the moment, anyway) a fat Hipster with less range and worse handling:

  • 1200 more hit points
  • 170 m less range
  • 30 m larger turning radius
  • 0,22 longer rudder shift time (negligible)
  • 390 m larger air detectability circle
  • 9 less AA DPS at 2 km (who cares?)


Apart from being famous, there appears to be no distinct feature or gameplay, as most differences are rather small. I wonder if it will be released that way or if something will be added/changed when the ship is being tested.


However, we have to keep in mind that any information that is available on this ship right now is preliminary at best and since the name has not appeared anywhere yet, this might very easily be pre-balancing data. Most, if not all, premium vessels have been tested on the live server eventually and that’s where those ships will be truely tested and balanced. So while Prinz Eugen might not be all that exciting yet, she might change considerable before she sails into your regional premium shop.




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Patch 0.5.9 goes live on 28th July (EU)

Source: WG EU


Ladies and Gentlemen, brace for patching. Expect other regions to receive this patch during their respective usual schedule.

Greetings Captains!

On the 28/07/2016 at 03:30 UTC, the World of Warships Game server will be unavailable for approximately 120 minutes as we perform maintenance work.

Thank you for your understanding and patience.

Action Stations!

Your Customer Service Team

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NA Server – Win a Gremyashchy – July 22 – July 28

Community Coordinator announced a new competition where Wargaming is giving away, amongst other stuff, three of these ships which you will otherwise not be able to your hands on. Also, you can win a Krasny Krym here.


Source: WG NA





We were going through our rare ship port the other day and noticed something. There is one ship just sitting on her own just waiting to go out for a battle or two. We decided to build a couple more just so we could give her to a few captains. I’m sure you have guessed it, THE GREMYASHCHY HAS EMERGED FROM THE SHADOWS! We are giving away 3 of these fierce destroyers. Here is how you can win one of your very own.

Continue reading NA Server – Win a Gremyashchy – July 22 – July 28

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Ship changes on PT 0.5.9

Source: WG EU


Other ship changes

  • Warspite: deeper draft – improves survivability; Also receives improved model
  • Atlanta: Radar consumable added: Range: 8.5 km; Active For: 25 seconds; Reload Time (Surveillance Radar I): 360 seconds; Reload Time (Surveillance Radar II): 240 seconds; Number of Charges: 2 (Surveillance Radar I)/3 (Surveillance Radar II)
  • Tirpitz: we revised the dimensions of the bulkheads in her forward and aft ends. Now the armor runs from side to side of the ship while previously it protected the citadel only. Now it will be impossible to hit her citadel with a shell that bypasses slopes of the deck and transverse armor protection of the citadel
  • Omaha and Marblehead: for these ships, thickness of the casemate bulkheads was increased from 6 to 10 mm for the casemate closest to the forward end of the ship
  • Phoenix: casemate armor was extended from 10 mm to 13 mm
  • Pensacola and Baltimore: we fixed the error in their armor models where barbettes of the first main turret had not extended to the magazine deck. Now the armor layout of these in-game models is more historically accurate
  • Mogami: small inconsistencies in armor of her barbettes were corrected and the middle of her hull was modeled with more detail
  • Krasnyi Krym: torpedo range has been increased from 3,7 to 5 km, as the previous characteristics were not in line with the ship’s competitors on tier VI.
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